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In HTML5 A character runs around the screen collecting pieces and tries to get a

ID: 3837436 • Letter: I

Question

In HTML5

A character runs around the screen collecting pieces and tries to get as many as they can in 30 seconds.

Could be an animal eating food
Could be a person running after money
Could be a pirate collecting gold
Could be Little Bo Peep running after her sheep
Anything you can think of where some character is trying to collect some items.

Title screen that plays some music with a Play button and an Help button.

The Help button will tell you the controls and object of the game.

Pressing Play will start the game.

Have background music

Have a background image (if you have an image that includes a sky or water, limit the location of your character and items collected to the area where the character can move).

Offer a "mute" checkbox, that if checked the game does not play the sounds.

Have game where there is a character is controlled by the 9 way directional number-pad on the keyboard.

Have a timer that goes for 30 seconds (counting down each second).

Have a counter indicating how many pieces the character collected.

You might prefer to use an array of preplaced locations, rather than a total random x,y location for the piece, to make things seem a bit more natural (or have the locations not be exact x,y but in steps of 10 pixels or so).

On the screen, randomly place an item that the character must collect (again, try to place them in a natural position, such as on land if a person is moving to get them).

When the character gets the piece (collides with it):

Play some funny or happy sound.

Increment the collection counter.

Place the piece at a new randomly selected place on the screen.

When the timer runs out:

Stop the game (player cannot move)

Stop the counter.

Play a "game over" sound effect.

Display "Game Over" on the screen.

Display a button so that the user can play again. If they play again, reset the counters.

Pick a theme for your game. Something funny and interesting. You can find images by looking on Google Images. If you add the word "sprite" to your search, you'll find game images. Please be sure to crop or resize your image (and make it transparent it possible).
http://images.google.com

Sounds and music can be found here:
http://flashkit.com/

Explanation / Answer

#include<iostream>
#include<cstdio>
#include<sstream>
#include<algorithm>
#define pow2(n) (1 << (n))
using namespace std;

/*
* Node Declaration
*/
struct avl_node
*root;

/*
* category Declaration
*/
class avlTree

};

/*
* Main Contains Menu
*/
int main()
gamma hydroxybutyrate_height = max (l_height, r_height);
h = max_height + 1;
}
return h;
}

/*
* Height distinction
*/
int avlTree::diff(avl_node *temp)
come b_factor;
}

/*
* Right- Right Rotation
*/
avl_node *avlTree::rr_rotation(avl_node *parent)
worker = parent->right;
parent->right = temp->left;
temp->left = parent;
come back temp;
}
/*
* Left- Left Rotation
*/
avl_node *avlTree::ll_rotation(avl_node *parent)
worker = parent->left;
parent->left = temp->right;
temp->right = parent;
come back temp;
}

/*
* Left - Right Rotation
*/
avl_node *avlTree::lr_rotation(avl_node *parent)
worker = parent->left;
parent->left = rr_rotation (temp);
come back ll_rotation (parent);
}

/*
* Right- Left Rotation
*/
avl_node *avlTree::rl_rotation(avl_node *parent)
worker = parent->right;
parent->right = ll_rotation (temp);
come back rr_rotation (parent);
}

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