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Usability Motivations Chapter 1.3 Life Critical Systems: Examples] Air traffic c

ID: 3838963 • Letter: U

Question

Usability Motivations Chapter 1.3 Life Critical Systems: Examples] Air traffic control, nuclear reactors, police/fire, military, medical Industrial and Commercial Uses: Examples] Home/Entertainment: Examples] Exploratory, Creative, Collaborative Interfaces: Examples] Sociotechnical Systems: Examples] Cost Considerations Performance (Speed, reliability) High costs are expected High Not mentioned. What would you predict? Often government funded. Training/Learning importance of User Needs, Skill Factors Lengthy. Needed to Less. Users are well- Skill obtained by produce rapid, error motivated. frequent use of common functions and free responses, even professionals. when users under training for emergencies. Stress. Difficult to assess Not mentioned. What because of exploratory would you predict? nature of these applications. Must generate confidence from the using public.

Explanation / Answer

Leaving the first row as it is already filled

Performance requirement

(speed, reliability)

Industrial and commercial uses [Examples]

Machines,Buildings,Raw materials, Chemicals,Labour

Home/ Entertainment:

[Examples]

Home theater, indoor games, party gatherings

Self learning

Exploratory,Creative,CollaborativeInterfaces:[Examples]

Shared Whiteboards,Interactive chat,Distributed or parallel computer engines

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System Cost consideration

Performance requirement

(speed, reliability)

Training/ Learning factors Importance of subjective satisfaction User needs, Skill levels

Industrial and commercial uses [Examples]

Machines,Buildings,Raw materials, Chemicals,Labour

High cost expected High Need to have Experienced labours, and high quality materials for consistent product quality High, Users are less modivated professionals Skills obtained by years of experience on working in several situations, trainings provided and clear work instructions

Home/ Entertainment:

[Examples]

Home theater, indoor games, party gatherings

Medium Medium

Self learning

High, it should be such that it satifies the needs. Sometimes needed, Skills can be obatined by self learning

Exploratory,Creative,CollaborativeInterfaces:[Examples]

Shared Whiteboards,Interactive chat,Distributed or parallel computer engines

Medium High Difficult toassess due tothe ofexploratorynature of suchapplications. Skill can be obtained through clear work instructions as experience. A knowledgeable expert who take advantage of intuitive metaphors in graphical user interfaces. SociotechnicalSystems: Bulletinboards, health,Defense and environmental uses Often government funded. High Training ismore than justseminars. Inmost cases,onlyknowledgeableor experiencedpeople cancreate effectivet training Must generateconfidencefrom theusing public. Skill may be obtained by frequently useof commonfunctions, rightSocio-emotionalskillsto work
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